@startuml
sprite $kiss_beam [48x48/16] {
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}


!define FA5_KISS_BEAM(_alias) ENTITY(rectangle,black,kiss_beam,_alias,FA5 KISS_BEAM)
!define FA5_KISS_BEAM(_alias, _label) ENTITY(rectangle,black,kiss_beam,_label, _alias,FA5 KISS_BEAM)
!define FA5_KISS_BEAM(_alias, _label, _shape) ENTITY(_shape,black,kiss_beam,_label, _alias,FA5 KISS_BEAM)
!define FA5_KISS_BEAM(_alias, _label, _shape, _color) ENTITY(_shape,_color,kiss_beam,_label, _alias,FA5 KISS_BEAM)
skinparam folderBackgroundColor<<FA5 KISS_BEAM>> White
@enduml